Level design complete


Spent some time through Paradroid in the emulator, and making sure that all the levels were exactly as they are in the original. I had a few oopsies (mostly to do with lift alignment) but it was pretty close. This is, apart from some feature that don’t appear on the original level maps, now complete.

I’ll be adding those features soon.

It bothers me a little that the ship isn’t symmetrical, though…

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