• View all by bluemattbluematt
  • Follow bluemattFollowFollowing bluemattFollowing
  • Add To CollectionCollection
  • Comments
  • Devlog

Paradrogue

← Return to Paradrogue

Devlog

  • Arcade mode
    November 22, 2020 by bluematt#arcade, #movement, #demo, #video
    One of the ideas I want for Paradrogue is for the player to have the option on playing in either arcade mode (real-time controls like the original) or turn-based mode (more rogue-like). This is a demo... Continue reading
  • New ship
    November 22, 2020 by bluematt#level-design, #ship
    Spent a wee while designing a new ship. Introducing the Robofreighter Forager. You may recognise this class of ship from somewhere…... Continue reading
  • Level design complete
    November 20, 2020 by bluematt#level-design, #progress
    Spent some time through Paradroid in the emulator, and making sure that all the levels were exactly as they are in the original. I had a few oopsies (mostly to do with lift alignment) but it was prett... Continue reading
  • Announcing Paradrogue
    November 19, 2020 by bluematt#announcement
    Paradrogue is a small, 16x16 pixel homage to the 1985 classic Paradroid, but with some roguelike elements. While this is in development, I hope to be able to release playable versions (bug excepted) a... Continue reading
itch.io·View all by bluematt·Report·Embed