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Paradrogue
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Devlog
Arcade mode
November 22, 2020
by
bluematt
#arcade, #movement, #demo, #video
One of the ideas I want for Paradrogue is for the player to have the option on playing in either arcade mode (real-time controls like the original) or turn-based mode (more rogue-like). This is a demo...
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New ship
November 22, 2020
by
bluematt
#level-design, #ship
Spent a wee while designing a new ship. Introducing the Robofreighter Forager. You may recognise this class of ship from somewhere…...
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Level design complete
November 20, 2020
by
bluematt
#level-design, #progress
Spent some time through Paradroid in the emulator, and making sure that all the levels were exactly as they are in the original. I had a few oopsies (mostly to do with lift alignment) but it was prett...
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Announcing Paradrogue
November 19, 2020
by
bluematt
#announcement
Paradrogue is a small, 16x16 pixel homage to the 1985 classic Paradroid, but with some roguelike elements. While this is in development, I hope to be able to release playable versions (bug excepted) a...
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